The witcher 3

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Geralt, the main character, was my point of reference for the entirety of this process, I used different techniques for taking measurements in-game For these reasons, creating a metric library was my first course of action.

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Still, I was having a really hard time figuring out the overall metrics of the spaces inside the level, before even opening the Unreal 4 editor and iterate with the BSP, I needed to be sure to have a strong foundation to build upon.